A downloadable Pen and Paper RPG

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Earth was abandoned ages ago during the red giant expansion. Now, dimly lit by the ghost light of a dead white dwarf, it lies layered with eons of forgotten civilizations. From the warmth of Martian reactor cities, scavengers hire illegal transportation to earth to delve into its depths, looking for ancient treasures. There they must deal with ghosts, machines and the strange life that has evolved on humankind’s abandoned home planet.

In The Light Of A Ghost Star is a rules-lite system and setting for sci-fi roleplaying. It comes with a hex crawl and random tables that can also be used with other RPG systems.

Files include the main pdf, the main pdf in spread format for easier tablet viewing, a character sheet pdf that includes the game rules on the back, and an 11x17 pdf of the sample adventure hex map.

RPG Booklet


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Click download now to get access to the following files:

In The Light Of A Ghost Star 1.1.pdf 5 MB
In The Light Of A Ghost Star 1.1 Spreads.pdf 5 MB
Character Sheet.pdf 101 kB
Earth Expedition 1 Map.pdf 2 MB
Character sheets 2 up Letter size.pdf 132 kB

Development log


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Greetings, my name is Coconut Mousse. I invite you to my jam about card game. The goal is everyone could have play your game without having accessory even a dice

be sure to visit us if you are interested



Just a question about the fight procedure.

The character must do a fighter statistics test.

Does this test follow the overall rule of 4 or more to succeed, as explained in the Gameplay paragraph, and then determine the damage resulting from the weapon used? If the test fails, does the character take direct damage from the opponent?

Or is the fight managed with a test in opposition, stat of Fighter of the character against stat of Fighter of the opponent? So, if that's the case, there are no Fighter stat for any opponent in the rules .. :-(

Thanks for the explanation


It follows the same 4 or more rule, roll damage on success. Thanks JeePee!

And on fail, roll the opponent's damage to decrease the health of the player's character ? True?

I usually have the player make a separate fighter roll when defending against an attack but I like this idea of doing attack and defense in one roll, more streamlined!

Thanks for your advice.


I really like the use of professions/classes as stats. Very clear and flexible.


Just ran the sample dungeon. My first time DMing something and I was shocked how simple it is to run! Even improvised NPCs and created some characters I want to keep. Fungal Star Goblin twins Mooki and Rooki are going to have to come back.

Awesome! Please keep me updated on Mooki and Rooki. I love to hear how other people use the star goblins. Thanks for playing!

(2 edits) (+1)

Decided to differentiate Mooki and Rooki from the Goblins by making their race a cousin of the Goblins called Imps. They will run a shop on the Mars station (Player home) while their porpoise parents are away, causing mischief and aggravating my scientist party members.  

Amazing! Do you mind me sharing this on my blog? and do you have a website or way you'd like to be credited?

Sure, share away. My name can just be credited as Viscole. Thats the name I use on most other sites. And no website, sorry, I'm just a little college student trying new things.