I ran Fever Black Mountain using Cairn and Barrow Delver (solo rules!) and had a blast. The 4hr time limit was very useful for solo play since it gave me a sense of urgency to get in and get out. One hireling died while another fled after the first encounter. We only made it through to the room of stuff, where we found evidence of the missing person we were looking for–a job I rolled up before the session. We figured that was enough proof of life/death, and my remaining hireling and I high-tailed it out of there, until the hireling ended up succumbing to the fever, as well. I expect that the Crimson Monks now have it out for my main character, and they’ll probably pop up at some point down the line, if I continue with a solo campaign. Thank you so much for providing such a wonderful adventure as PWYW! It was very fun.
Fever Black Mountain
This is an adventure for The Vanilla Game and other analog adventure games. It is meant for roughly 4 first level characters.
It exists as an HTML page and a printable zine. It was written in the Markdown markup language and the zine was formatted in the LaTex markup language.
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